Our captures show the game upscaled to 1080p by the Xbox One - with results that are expectedly unkind to thin objects and flickering alpha elements like trees or fence-work. On the face of it, the limited pixel count gives Dead Rising 3 the familiar jagged look of almost any current-gen title you'd care to mention, not helped by the studio's decision to push for broader draw distances where distant details are obfuscated by the lower-resolution window. Double-checking the native resolution, the game is indeed running at a fixed 1280x720 resolution as stated, with what appears to be the hallmarks of post-processing anti-aliasing. Undeniable advances these may be, we can't shrug off the feeling that other facets of the game's visual design suffer in the bid to achieve these bullet-points. "Dead Rising 3's big problem is that despite its many next-gen enhancements, overall polish feels lacking, while resolution and frame-rate fall more into line with a current-gen title."
#Dead rising 3 vs 4 full
Whether it's during gameplay or cut-scenes, Dead Rising 3 is a more cinematic game for engaging v-sync, something you can see for yourself in our full playthrough of the fifth single-player chapter in the video below.
But even with these added strains on the hardware, thankfully the screen-tear originally seen in a behind-doors session at E3 is now eliminated, giving us a perfectly integral image (though we do note that the version we saw had debug options allowing the developer to turn v-sync on or off). Secondly, in keeping with the mantra of the E3 build, the zombie count is approximately triple that of Dead Rising 2's, opening up potential for ludicrous bouts of carnage when pile-driving through a sea of undead. Transitions from indoors to out are, as promised, kept seamless in nature too. This pushes the segmented mall and town areas of the previous two games aside to facilitate a more sandbox-centric design, with the in-house engine able to stream the skyscrapers and bridges of Los Perdidos quickly enough to cope with the inclusion of speedy vehicles - widely available to cover this ground quickly. Firstly, we have a full city to explore with no loading screens to interrupt the action. Right off the bat, the Vancouver studio (née Blue Castle) states it has ideas outside of resolution and frame-rate bumps to distinguish Dead Rising 3 from its current-gen efforts. But, raising its head once again at a London event, we're given an unfiltered hands-on with the title to see whether the extra months of development have given it a much-needed turnaround. While many will be looking for evidence of a generational shift in terms of graphics and performance - ideally both - it's clear that development of this game has perhaps not been been as smooth as Capcom Vancouver would have preferred, appearing as it did with copious pop-in, tearing and serious frame-rate issues at Microsoft's 2013 E3 booth.
#Dead rising 3 vs 4 720p
Confirmed with surprising openness to be running at a straight 720p resolution at 30fps, Dead Rising 3 has much to prove to early Xbox One buyers.